Unique Gear Thread for DK's.

Discussion in 'General Archive' started by Callisto, Nov 27, 2013.

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  1. Ioedavide

    Ioedavide Forum Apprentice

    Hi all, i'd like to share anonymously my stats for PvE, not sure if i'm going to do it right with screens... Rangers are so underrated in group atm, and soloing has a very high ess consumption compared to other classes, but still I'm having a lot of fun, seems the game is finally back on the right road.

    [​IMG][​IMG]

    In pvp with quiver, which i'm finding quite pleasing nowdays i make some changes, like full speed boots going to 70+%crit hit, and atk speed to 1,43 or even 1,48.

    Waiting Defeat the Undefeatable for the last Crit Dmg stone to go 5,00 (got only 4/7) and a set of royal rubies probably will be perfect to get to 5000 max dmg, but I'm poor...

    The bow is nice, but that 40% pissed me a little cause i've put in 11 yellow lines and just one non-yellow, and of course there it is... xD
     
  2. thuglifederp

    thuglifederp Active Author

    And yet they say RA are weaks!
     
    _Baragain_ likes this.
  3. _Baragain_

    _Baragain_ Living Forum Legend

    Agreed. I would never call 23.8k DPS "Weak."

    There are now so many examples of well built RAs that the next time one of those crybaby rangers shows up, we can tell them where to stick it.
     
    Mario_Boss likes this.
  4. Beldak

    Beldak Regular

    The RA is not weak, no one want to group with them, yes ;), but they are not weak at all. Just need to learn what to do and how to use your powers efficiently, it's all a matter of trial and error.
     
  5. Ioedavide

    Ioedavide Forum Apprentice

    Mine dpi could increase a little with point on the atk speed by wisdom (24.6k on 1,43 break: 1,43 is useless in pve to me cause i don't spam green arrows and 1.48 will cost me 2000hp) but I prefer life for farming maps, cause when I'm in contact with minibosses even 1.38 is enough to hit in the second of broken armor...

    However there is still a lot of potential: a perfect full damage% long bow, like 192+% with five royal rubies can go up to 1700 max on the weapon: would be something like 300/350 damage more on the char... And my torso has only 3 dmg call (29%), so also here there is room for some crazy stuff, but I don't like the idea of loosing that fourth call of armor which is perfectly balanced for jesters stones, I'm not that greedy xD!!!
     
    Last edited: Sep 13, 2016
  6. UndergroundKiller

    UndergroundKiller Forum Expert

    I don't think RAs are weak. I just feel like that, when I have to kill horde of mobs or a PW boss.

    Why I need thorns + net + explosive arrow (+ precise shot sometimes) to kill 8 monsters, when a SW just shot guardian + frozen spheres, or a SM uses two machine guns, while running around?
    (I can't say anything about DKs, since I've played just one time with a 2h warrior in fatal PW)

    Why my brother, who leveled up his "old" SW (he was really good pre 155) to level 50 two weeks ago, now is strongher than me (against bosses or group of mobs), that I'm playing new PW fatal mode since February and I have better gems?!

    Why do I need 1.61 attack speed, 4k damage, x4 crit damage and at least 70% crit rate to be competitive against a "simple" 8k damage, 0 crit rate x2 crit damage?!

    Because of skills damage and how they work. So, why not adjust them?!


    Did you notice his gems? ;)
     
  7. Ioedavide

    Ioedavide Forum Apprentice

    Rangers need a lot of works...

    However, my stats come from the endless time and gold wasted at the crafting table: with same stones and no craft those will be cut to half... Before craft 2.0 u could only dream about full critical damage items: now I am using 3 mostly full yellow calls... Don't event let me start about weapons... Till a couple of month ago bearach bow was the best choice, now mine is a coat rack.

    At first I didn't like the way they changed the crafting system, but after a couple of month of depression, I started seriously to look for what was needed and it turns out that to me craft as it is, is the best feature in the game. Maybe the only change I'll add is that the two destroyed items will count as melted giving u GOP... But, as I was saying: craft is the only way to fully enjoy the rangers, so much more than big gems...

    I don't want to compare classes: I just want to point out that is absolutely possible to build a good ranger even with low gems.

    A basic free player or premium only payer could be going with: Witch Hunter set, Dark boots and gloves (easy to change even with some extraordinary), part of the mechanical set and the bloodthooth. Not even needed to spend tons of Anders for slots... Keep working to craft decent long bows and some crit hit/ crit dmg items on the left, and
    will be more than ok: low on def of course but u can't have all for free on dso.

    (That doesn't mean to be a guide: I don't think anyone here need one, is just a hint in order to see people working on their ranger, and not just complain, there is plenty of good option... I wouldn't like to be a 2h non-ranger char that need to build the char only around dragan set.)
     
  8. Apocal

    Apocal Forum Apprentice

    I dont think DPI is so much important for example Concentration is really important for farm and it isn´t in DPI calculator. If I want I can make with my ranger over 27K DPI but I prefer this concentration and more critical dmg.
     
  9. Ioedavide

    Ioedavide Forum Apprentice

    @Apocal Couldn't agree more, but only in PvP: i've made a lot of test, and personally got the conclusion that on pvp (especially with quiver, where all is reduced to oneshot or be oneshotted) concentration and speed movement are the real deal...

    Here's a sample of stats for Pvp (of course with quiver stats are not that important, but still as i was saying before i love to shoot a double EA killing the majority of tank, or 7/8k with a green arrow on 2h people), with full speed boots, cause those are keeping me alive more than 2000 hp and ring of inner faith cause having an EA more to shoot is better than 60% crit dmg:

    [​IMG]
    On the Pve side, for maps where i can fill my conc with deadly blow, i'll stay on 110 (of course i use the wisdom talent on boss runs or in maps when i have a tank). Atm I'm still working on a couple of items for Pvp shield build, then maybe i'll post it when I'm done, cause of course i know ranger with shield are totally insane in pvp, and quiver is suboptimal, but still 300 gold for a couple of pvp is not worthed atm...


    PS: Those are my PvE leg items, in the end with craft, everybody will have something like that, so there is no point in keeping them secret... (the damage call, even if low, in amulet is cause i have already max crit hit and dmg, probably one life% will be better, and the weapon is in a previous post). Other parts are Unique items easy to imagine.[​IMG]
     
    Last edited: Sep 14, 2016
    Zargeor, Morinphen and Troneck86 like this.
  10. trakilaki

    trakilaki Living Forum Legend

    I disagree with some of above claims.
    1. You don't need that much concentration ... 115-120% is enough
    2. Legendary longbow with at least one attack speed line is much better for PVE ... and 2x%WD + 2x attack speed longbow is "must have" for PvP (or at least the first one mentioned for PVE).
    3. Critical damage on quiver is ultimate waste of critical hit

    With 2 EA you can't kill even decent 2H DK ... not to mention tank :D
     
  11. Ioedavide

    Ioedavide Forum Apprentice

    @trakilaki

    1. Honestly here u are probably right: the only conc from the ring leveled up is enough, but still, those 10 point on wisdom are useless on hp, cause even with 10k hp with quiver decent 2h player can oneshot me; i find them useless also on atk speed, cause 1,60 break is not that different from 1,48. Sometimes i use them on speed movement, when i see a couple of skilled player in opponent team...

    2. I'm actually working for a bow 140% dmg 18% speed, for pvp, to reach 1,77 with 4 shappire, which is really good... I'm not convinced on the utility of a higer atk speed, maybe a 2/2 will be good to use even less Shappire and convert some of the crit hit from more Onix in crit damage, but going to 2,01 break will cost to much for other offensive stats... In Pve speed is useless to me (i play only q3 solo and boss run), and honestly if I was a mage or a war i'll play to 0,77 atk speed like a lot of smart people are already doing, without shappire and with 5 onix on grimmag ornament spamming only "breakpoint free" skills; as ranger i obviously can't.

    3. Critical damage or critical hit, I think a good quiver should supplies the equal amount of stats of 6 bouses from the left items: even 4 crit hit bonuses with 450 each will be 1800 crit, or 6 yellow calls (300) from left items... Think a quiver with 95% crit dmg, is like 6 calls with 16 crit dmg each... So i dont really see the point here, mine is like 3 golden line of crit hit and 3 golden line of crit dmg, 6/0 or 0/6 or any combination is the same, maybe the only advantage could be to spare some GoP, but I have no interest in that.

    4. I don't mean to just shoot the two Ea and kill the tank with the random explosion damage, i mean on a marked target. Trust me, on server Heredur very few war can survive a marking Net and two EA one on the other, and is not a rare combo to land in 5v5, just need to wait the end of the dragon skin: I'm sorry if I didnt express myself properly, but it's obvious that a war is not going down without being marked before. And of course this is a 5v5 set: i'll be easily trampled in other arenas...
    -----------Merged-----------
    @joe6699 That's not how it works with Shappires: Shappires on the bow will not raise the weapon attack speed, only the attack speed, the bow speed is instead increased by speed enchantement on the weapon; it's a big difference...

    The WEAPON ATTACK speed (enchantement on the bow) multiply the speed of the bow before others multipliers, so u will multiply for a bigger number than 0,83 (0,96 x example); Shappires provide only ATTACK speed, which u need to sum between them (also from Jewels of rage for ex. or Wisdom) and then multiply for 0,83 (if there arent enchantement on the bow).

    However, the second example of bow u posted, is exactly the reason why ihmo a bow 2/2 is going to disrupt the balance between Damage/CritHit/CritDmg/SpeedAtk... Seriously, less than 1000 max dmg with perfect stats and perfect gems... With my 5 +29 rubies, i'll be losing 700/800 dmg on the char, for what? A speed that's good for newbie spamming green arrows... 1,77 with only one speed bonus is a better choice to me, bit of course it's open to debate.
     
    Last edited by moderator: Sep 15, 2016
    _Baragain_ likes this.
  12. joe6699

    joe6699 Junior Expert

    Thanks for info, after all these years i was wrong with the speed calculations :). Also, for myself i find that a speed 1.31 with longbow is sufficient in pvp.
     
    Hetsunien likes this.
  13. sebastian_fl

    sebastian_fl Count Count

    You meant waste of glyphs?)

    Unless archer has low amount of glyphs, I second
    Best lines for arrows are 4x crit dmg.
     
  14. Beldak

    Beldak Regular

    That's true if you have enough crit hit, if not, it's a waste
     
  15. Ioedavide

    Ioedavide Forum Apprentice

    I'm using that atm, but to me there is even a better option: if u look at my items, there is a crit hit in the belt and two crit hit in quiver; changing those calls with crit damage should give me at least +15% from belt and let's say +45% from quiver, so +60% total: the same crit damage coming from arrows.

    At that point I'll be able to use Grimmag's Arrows (and I'm with two Onix atm): i'll have the bonus on dance blade damage, my crit hit will stay at 80% as now, my crit dmg will not decrease, and most important (the real reason to do all this work) i won't need to change all the offensive gems in the arrow everytime I use the PvP build with shield, which is a big waste of gold.

    Is going to be a long road, cause I don't want to sacrifice my actual belt and my actual quiver...

    Maybe Traky will not like a full crit dmg quiver, but still, I think this kind of build is the best for PvE, the only people I've seen with better stats than mine with this set (which is truly common nowdays between rangers), are the one with royal rubies, the rest can't be improved cause there is no chance to go over 80% crit hit and 5,00 crit dmg.
    And those stats, or any kind of stats are not a big deal today, cause craft 2.0 can take u everywhere; than after items there are gems to take in consideration of course.

    Point is, my stats are really good, but every ranger with at least radiant gems, GoP, and patience can arrive to quite impressive stats, and 5,00 crit dmg... Maybe he'll stay on 70% crit hit, and 3800 max dmg or 7k hp, but still, I'll recognize a good build and appreciate his work, cause craft 2.0 is the real key to express our toons at their maximum potential, and there will be no space for criticism.
     
  16. trakilaki

    trakilaki Living Forum Legend

    Yea ... lapsus :D
    Upgrading quiver is very expensive so you better make good use of the GoPs. But on a second thought ...it is a waste of crit too.

    Don't compare ranger with DK and SW. DK has a lot of healing skills ... while SW can spam a taunting Guardian endlessly without being hit by the monsters. You as a ranger can't do neither of them. You only have wolves/tree with big cooldown and their AI.
    I am using healing with deadly blow ... so attack speed is not just useful for concentration recovery but HP as well.


    Think of the quiver as if it was old low level Grimmag legendary item.
    It has higher crit per line than the left hand side items ... meaning you will get more crit per stat. That will make you room for more options and more versatility with the left hand side items.

    [​IMG] [​IMG]


    [​IMG] [​IMG]

    These are my stats with quiver

    on

    [​IMG] [​IMG]

    and off

    [​IMG] [​IMG]

    As I said this will make me room for more versatility and options. I have only crafted the bow and the quiver ... I am about to yet improve my damage and crit damage without taking my crit down.

    1. you are planning build for the future ... not for the present. If you are planing it for the present ... it will always be obsolete.
    2. Yes it is possible to have 80% crit and 400% crit damage ...but you will lose in the other stats (most probably damage). Who said critical damage is best offensive "must have" stat ? There should be good balance among crit, crit damage, attack speed, and damage.
     
    _Baragain_ likes this.
  17. Ioedavide

    Ioedavide Forum Apprentice

    The main differences in our two theories about ranger is that for you speed has some kind of importance in PvE, meanwhile to me, anything over 1.43 is basically a waste (PvP is another story of course, as I stated before)... That's the bone of contention. From there u can see all the differences...

    I know that idealistically a quiver could reach a little bit more of crit hit thant 6 crit hit enchantements from let side items; but still, if we wanna talk in term of maximum profit, with a quiver of any kind, there is not a better item than Bloodthooth even for a person with full royal amethyst: that ring is mandatory even just to take away wisdom from life and put it elsewhere (even if life is not needed I'll be putting those point on Conc Talent, or Speed movement, Death ring to me is not even an option, and I dont know if this is your main char, but I think if it is, you are working to change them); and as arrows there is nothing better than Grimmag's one if a build has at least one Onix (and since i'm not a big fan of speed I'm using two). Those two items to me, are a better source of crit hit than a full crit hit quiver (and probably the two best items in the game, except for low level bugged leg), cause other than crit hit you'll get 1k hp, and a bonus on a skill (but that's not even the point of the Arrow, cause they are perfect to be multiplied due to the fact that they multiply themselves before even been multiplied by the other multipliers).

    I mean, it's not a question about building for present or for future: 4/5 darkness set and Karabossa's Cloak, Grimmag's flaming wrath with one royal Onix, Bloodthooth and a critical hit free lv 55 quiver are enough to get 70% critical hit (I have one royal and one flawless Onyx and if i mount those pieces i go straight to 79%).

    From there, the argument about raw damage or critical damage doesn't even had sense at this level: raw damage doesn't stand a chance to be compared in terms of damage output with damage, and I'm sure u know it, if u had a 60% crit damage ring I'm pretty confident that u'll be using it instead of Ring of death. In the end the damage nowdays should come from the weapon and the torso, every call on the items is kind of a waste, but still, we are talking obvious here, and i know u know.

    Perfect Pve stats to me should be: 8000+hp, 5000+ max dmg, 80%crit hit (or even 70% cause most of the time i stay on 3/5 darkness and full speed boots, for ginding faster, or with 150 dmg boots on boss and i'm on 74% crit hit and 5100 max), 5,00 crit dmg and from 1.38 to 1.48 speed atk...

    In the end, to me, a perfect pve build to get those stats should be pretty simple:
    full crit dmg amulet (60%), Karabossa's cloak, full crit dmg (60%) belt, full crit dmg (60%) ring, Bloodthooth, GFW (with 2 onyx), 4 dmg% or 3/1 dmg or 3/1 speed bow (with this maybe i understand the 1.60 break), full crit dmg quiver (95%), 4/5 darkness set, 3 dmg% 1 armor torso or 4 dmg%... With two Jewel of rage should be 5,00 crit dmg, if a person has more, than he should go for 1 damage call in one of the left items or even 2 (I have only 4 and unfortunately my amulet is only 55% crit dmg, and another is 45% and 1 dmg); speed and life will be adjusted by wisdom. If u have better idea about a build feel free to share... Nobody is forcing people to go to 80 crit hit and 400 crit dmg, but as a ranger, since i cant reach 9k dmg as other class, i got the feeling that that's where i should look to override my disadvantage.

    That's me, just for pve, with still 2 missing slots in belt and 1 in amulet for hp or res, and the 4th in the cape for on 1% crit hit stone (LOL); with 5 sacred rubies, and still looking for full crit dmg quiver and belt to use GFW:
    [​IMG]

    And that's with ring of Inner Faith which is a great alternative from a gameplay point of view, instead of a simple stat based one:
    [​IMG]

    Sorry if I'm being to long... xD
     
  18. _Baragain_

    _Baragain_ Living Forum Legend

    Agreed.

    In my opinion and experience, the most important stat is damage, followed by crit, then crit damage, and finally speed. If any one is ignored, the whole build suffers, but if you place to much importance on one over another, you are handicapping your toon. Always check the DPS too as that is the simplest metric of a strong build.

    Let me clarify: Damage is the most important, if it comes from the weapon, gems, set bonuses, and the torso. Otherwise crit and crit damage start taking over.
     
    Last edited: Sep 16, 2016
    trakilaki likes this.
  19. Ioedavide

    Ioedavide Forum Apprentice

    Exactly my point, but I think Traky is on the same page... Eventually i'm thinking about giving a chance to new dragan set, speaking about raw damage, but i dont have a single piece, so I cant test atm... All that i can say is that atm my max dmg on a boss with red ess is from 70k to 99.8k, never seen a 100k yet xD...

    However i've just seen the future q8 Sigri set, and it's going to be very interesting :rolleyes: (war with reduced cooldown on Ironbrow, be prepared for some whining)...
     
    Last edited: Sep 16, 2016
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  20. sebastian_fl

    sebastian_fl Count Count

    Its not about who is right or wrong, ot what is more important. There is a single best possible DPI build given maximum possible item lines and current uniques. And, in that best possible but impossible to gather gear, offensive offhand has 4x crit dmg)

    Otherwise, its right that it is all about what other items you have, to balance crit, crit dmg and dmg.