Suggestion Melting could do with an "Auto" feature

Discussion in 'General Archive' started by TwiliShadow, Jan 8, 2017.

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  1. TwiliShadow

    TwiliShadow Count Count

    The process of melting items for Glyphs of Power could use an "Auto" feature.

    Simple to accomplish: when someone tries to add a 10th item, it automatically melts the selected 9, then adds the 10th item into spot #1.

    And speaking of... why does the sound effect only fire about half the time?
     
  2. sebastian_fl

    sebastian_fl Count Count

    Melt button plays confirmation role. unless they also add a rollback, similar to buy back what you sold, its not going to happen.
     
    xXxTroublexXx and Troneck86 like this.
  3. TwiliShadow

    TwiliShadow Count Count

    You've got a confirmation. Watch how many items you have there. If you don't want one there, click on it again.

    Personally, I look at everything I might be interested in before I go to melt. That which I don't want to melt is placed in another tab with other things I don't want to melt. Then when I do melt, I start clicking all the green / blue / purple items I have in my first 2-3 tabs. Most of the time I've clicked on 11 or 12 items before I realize I've got the thing full.

    I'm not saying a one for one melt. You've already selected 9 items for melting. You should know long before you get to the 10th one that "I didn't want to do that one" and have unselected it.

    If you are still really worried about clicking something you don't want to melt and then more items after it, a check box next to the [Melt] button could be added called "Auto" for those of us who don't just click willy-nilly.
     
  4. gun

    gun Forum Great Master

    Hi Twili,

    Have you ever fast spam identifying items or opening mystic cube/christmas present more than 200 items..
    It will start to lag and more lag the more you spam.

    Basically the process involve updating database. 1 row affected in single query. The 3x3 melt table actually does strength reduction for the process thus making the updating process lighter.

    By automelt 9th item when you add the 10th just making the melt process like above case.
    And it will affect the whole clients - database transaction.
     
  5. sebastian_fl

    sebastian_fl Count Count

    Noone clicks willy-nilly. the 9th item you put has that risk. no matter how accurate you are, eventually some people will melt something useful.

    Im all for your suggestion, if you didnt get me right. but only if they also implement a rollback.

    Checkbox sort of kills the usability of the change.
    Performance has nothing to do with it. it has to be flawless, we are not talking thousands of actions here. the problem that they have issues with sorting, pickup, sell etc is ridiculous and should have been addressed long time ago. it is unbelieveable that we have incremental lag when selling.

    9 rows in a tiny local db with asynchronous ui update, this is a joke. there shouldnt be any issues. it is a matter of 2 ms.
     
    Troneck86 likes this.
  6. gun

    gun Forum Great Master

    Ah the epic pick up & sell lag. I would know I will experience pick up lag just after the loading screen finish.
    Also I would know I will experience lag while sell, melt, combine gem & craft just after loading screen to the city finish.
    This is one thing. And my example has nothing to do with it & and I'm not talking about it either.

    My example goes in normal condition where we make such action that involve single item only and repeated many time. After certain number of items the lag will appear.. and get worst if we continue on. I get this behavior while identifying items & opening christmas present.
    The feature being suggested would create similar behavior.
    It process item one by one as oppose the melt table process items in bulk.
     
  7. sebastian_fl

    sebastian_fl Count Count

    I know exactly what you are talking about. it is a bug and it was reported multiple times. i have even sent it to support with explanation. same thing you say - opening cubes, selling 5 pages of items etc. but it has nothing to do with the suggestion, if they fix a bug.
     
  8. gun

    gun Forum Great Master

    If they fix the bug:rolleyes:
    At the moment and don't know for how long we kinda play with the bug:D
     
  9. sebastian_fl

    sebastian_fl Count Count

    Well, it is philosophical question. but you cannot design the game assuming defects as a par of design, it makes no sense.
     
    gun likes this.
  10. TwiliShadow

    TwiliShadow Count Count

    Everyone has gone tangent about lag and rollback. You ALL are missing my point.

    Let me ask, and ask yourselves, Sebastian and all:
    When you select 9 items into the Smelting Furnace, and you press [Melt Down], do you have a "Rollback"?

    Answer: NO. When you hit [Melt Down], there is no rollback. It happens, lag or no lag.

    My point is no different. What I'm saying is that when one tries to add the 10th item, the system should automatically melt the 9 items already selected, and then adds the 10th item as the first item of the next set one would have selected anyway.

    =======
    Now, me personally, I've never seen any substantial lag when pressing the [Melt Down] button. My Latency indicator for the most part mostly reads between 66 and 110. Occasionally it will jump a little higher, but that is rare.

    *wondering if anyone got the Bicentennial reference*
     
    Last edited: Jan 8, 2017
  11. sebastian_fl

    sebastian_fl Count Count

    Again. i do support your idea 'if'.
    Secondly, im not missing anything. not sure how experienced you are with the UX, and the user behavior, but here is the difference about user behavior in case of Melt button, and melt as you add 10th item.

    User farms 5 pages of items, ids them all. then he migh sell some stuff or sort or whatever his routine is. then he melts 100 items.

    He opens the furnace, right clicks item by item, in a fast manner. then
    1. he has to move the mouse to the furnace melt button.
    2. he has to click the melt button.

    The above takes time, the time needed to react to a mistake user might have made when selecting.
    Secondly, the melt button, psychologically, has a context - im really melting it all forever. so the user makes another second pause.

    You are not going to notice it, but it is how it works. those seconds and millis act as a confirmation.

    Now with your option, it is just continuos right mouse click, without major mouse movements that require time, without a pause.

    Rollback would be nice anyway.

    PS. quite frankly, I dont really care :) I do not melt anything at all besides some useless uniques, sometime.

    PPS. what I really dont get is your reaction :) I do support your idea. I did suggest how to improve it. but you behave like I called you a silly. besides my support, not sure you've got that much here :) gl.
     
    Last edited: Jan 9, 2017
  12. HurrDurr

    HurrDurr Forum Apprentice

    I agree that we need a better faster way of handling loot in inventory. However your approach seems a bit unintuitive. It would comfuse many players and surely there would be some mishaps (melted uniques...).
    Way better approach would be to introduce some sort of bulk operations on common tasks that players do: selling melting.
    Something in this direction:
    melting:
    - new button in melting dialog - transfers items from active inventory into melting pot (9 items max), user then confirms the selection by clicking the melt button
    - items that spawn dialog when trying to be melted are ignored (uniques, items with glyphs, items with gems...)
    - revertability is same as before

    selling:
    - a new button in selling dialog - sell all items in active inventory
    - items that spawn dialog when trying to be sold are ignored (uniques, items with glyphs, items with gems ...)
    - selling is revertable, so noworries about permanently loosing somthing you dont want to

    I imagine that this would greatly speed up loot management, by bypassing the annoying incremental lag when selling and etc.
     
  13. gun

    gun Forum Great Master

    Yes. I missed your point in first post. I thought to melt Item 1 by 1 by adding the 10th and so on.

    I'm with your idea, if there is check box in melt window that can be turn on/off(default off) for automelt after adding the 10th would be better. A pop up message explaining the use the check box would be nice also.
     
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