Parallel World is too hard

Discussion in 'General Archive' started by hajduksplit, Mar 21, 2017.

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  1. cdeepal

    cdeepal Forum Baron

    You are talking from a perspective of a single player. When it comes to abstract calculations, it can be defined as
    Strength (or difficulty) = EHP (effective HP) x DPS (Damage per second)
    It is plain and simple math.

    Look at the purpose of this thread. It is a complain of that the PW is too hard. Obviously to you or a player of your strength it is not hard. So, defining how strong the PW painful to you is no point for a newbie player who finds it difficult to venture into PWs.

    In order for a newbie player who can comfortably hunt in regular maps but nothing more, he needs to improve his strength (EHP x DPS) by exactly 8 times or more in order to do the same thing in PW painful mode.

    If you don't believe me, just try it yourself. Get yourself crappy equipment so that you can barely survive in regular maps. Now, try increasing your strength (EHP x DPS) to 8 times more whichever way fits. Now, go to PW painful mode and see you can now hunt in PW painful mode with that setup.
     
    Last edited: Mar 29, 2017
    rjrichards likes this.
  2. rjrichards

    rjrichards Forum Pro

    Prior to update I could farm level 3 (Excluding Bosses) using blues with my current 1H set up at level 50 but immediately after new release while still level 50 this was no longer the case. Now I'm plodding my way to level 55 and along the way I have yet to see a single viable piece of gear I can use. I often spend time wondering why the fug I am still here?????

    Thankfully I have short arms similar to that of an Aligator which prevent me from reaching in to my pocket all so that I may try to keep up with the Joneses.
     
    DocWhisky likes this.
  3. .Baraba.

    .Baraba. Advanced

    And will you take in cosideration option: "That you are not DK so you take less-then-ton of hits but you dont have DK regen skills?"

    Since you get in game mechanics lets explore that.

    The truth is that you cant play ranged in PW. You can if you have DK to tank but we are talking about solo play hire. Simply there is a lot of mobs and ranged attack is just illusion. And thats state second fact that no one hire take in acount.... all you are talking is math if you go 1on1 but most PW play is 1on5/6/7.

    DK have 2 swing skills to fight surrounding mobs (even one that cant get to him to attack) and even regen HP, SM have tesla and all thay have to do is imitate Schwarzenegger :), mage are at third place since thay have guardian and skill to frezze surrounding mobs with 80% of dmg and few skills with area dmg. So my question is what rangers have? Keep in mind that ranger need critical hit to get realy deadly, so thay have to play with quiver.

    But lets get back to range attack. At the begging mage and rangers was ranged class. Now we all know that main boss have or can summon mobs to fight with him and that puts another perspecitive to fight. Again DK (not ranged class) have swing that can hit mobs on "half of the screen", SM machine gun hit straight line no metter how many mobs are there and tesla can be employ on far away mobs (bombs also but nevermind this time), Mage can use skills even behind opsticales so mobs are not problem :).... so what can ranger do? Thay need to mark all mobs around them and thats a problem. You can go with trap(near)/net(far)/ precise combination but its not so good, or you can go with thorns/precise that have better effect and both combos are only for mobs in your path. And if you even once played with ranger you know that precise shot can easy be block with mob thats stand beside you :). So whatever you do dont get in croud.... if you can :)

    If anyone think Im whining about ranger and how thay are ruined... read all this again, even with half of a brain you will find in this text answer why PW is played in 1xDK + 4xSM or 1xDK + 3xSM + 1xM

    Now there is one thing we need to inverse... lets look thing in this way:
    Painful: Deal 4 units of dmg while accept 2 units of dmg - base level
    Excruciating:Deal 8 units of dmg while accept 3 units of dmg - double needed dmg and 1,5x mobs dmg
    Fatal: Deal 12 units of dmg while accept 5 units of dmg - triple needed dmg and 2,5x mobs dmg
    Inferno: Deal 16 units of dmg while accept 7 units of dmg - 4 time needed dmg and 3,5x mobs dmg

    So even if you have some OP toon you can skip painful and even never understand what is the problem with exruciating... but there is no way you can play fatal or inferno until BP lower thair %. Remember how, long time ago, Mortis was hard to kill? And after some time even average players can kill him? So that will heppend with PW. BP never state that thay lower Mortis stats but thay did it. So in near future PW will be playable and values of magic ench on items will became good (not crapy 1-2%).... all we need is to wait till BP are satisfied with profit from this expansion.
     
  4. _Baragain_

    _Baragain_ Living Forum Legend

    As you point out in your own second paragraph; Traps, Net, Ticket... all skills that can slow or stun, and 2/3 can mark. There area plenty of RAs that play solo in the PWs and do just fine.

    And you are missing the point of the post that you quoted. Here is what that post was not:
    I'm not talking about which classes have the easiest time soloing in the PWs. We all know that SMs have it easiest on all difficulties. I'd then argue that DKs have it second easiest for I and II but SWs have it second easiest for III and IV and then RAs do have it the hardest.
    I'm not talking about what is the most popular team composition. We all know that SMs are popular and they only want a single tank DK.
    I'm not talking about who is OP or not.

    What I was saying in the post that you took out of context is that just multiplying the HP multiplier and the damage multiplier do not adequately provide a metric of increase difficulty because the different play styles of Ranged vs Melee make different things more difficult. Also, the my comments were only in reference to solo play where you have to do both the damage and take any hits that your play style may result in. Finally, because it is solo play and an individual's play style, it is comparing one's self to one's self. That is to say the we should be looking at the amount of effort it takes someone on normal vs the amount of effort it takes the same person on fatal.

    Here is a practical example:
    Heredur on Infernal has insane damage that can 2-hit me. Because I am a melee character, this dammage is a big deal for me because for me to be hitting him, I need to take hits from him in return. Because his damage is 7x higher, that makes him about 7 times harder in that respect. His HP may also be high, but if his damage wasn't so insane, I can just keep hitting him and hitting him until he finally died without much trouble. Now take a ranged class. Because Heredur is so slow and his attacks so predictable, any ranged classes with an ounce of skill won't get hit. That makes his increased damage significantly less important because it could be 10 time instead of 7 times and they wouldn't feel a difference. Instead, the only thing they notice is the increased time/resources it takes to kill the boss due to the higher HP. While damage may factor in to the ranged player's "difficulty index" some, it is not weighted as highly as the increased HP. Comparatively, a DK is going to have more issue with increased Damage than increased HP, but the increased HP would still be more significant to a DK than the increased damage would be to a ranged toon because they do still have to expend the higher resources to achieve the kill.
     
  5. sebastian_fl

    sebastian_fl Count Count

    PW is a joke comparing to mini event on fatal/infernal) poison with 80k dmg immediate hit... what did they smoke.

    We are still dealing with the issue of stupidity of just putting the same multiplier across every map ignoring other dimensions of complexity.

    But guess they will never figure it out. Now with debuff on infernal, guess it will be much worse on infernal 2. Besides dwarfs.
     
    _Baragain_ likes this.
  6. .Baraba.

    .Baraba. Advanced

    Sorry... but my bad english is reason for misunderstanding. I just answer you point about "takes a ton of hits and relies on HP Regen" and than use your game mehanics part to start story that it takes big part in difficult PW play.

    Dont worry.... its not stupidity. Its calculate mistake to make you spand resources to finish quest/event. If you dont belive just wait for Toxic event and see. All game mehanics are like thay didnt write one line of code before. What to say... 15-20 rounds on TS and I didnt get one kay for mini map (12 or 18 needed for enter the map).
     
  7. Mesala

    Mesala Advanced

    What he said.

    Since I am at the finish line with the 2-hand extreme build I can say that to be able to solo PW fatal, one should at least have 35k-40k HP with some 50+ resistance. And I am talking about only mobs, not boss fights. An average Q7 set ranger, or an average dwarf is miles ahead of top of the line 2-hnd DK builds regarding PW fatal solo for the reason of.... DK needs to take a hit to swing a hit.

    I won't even go into the stupidity of maintaining 2 builds (offense & tank) and the price that it goes into it, DK's have to invest twice as much as any other class. Rangers have 0, zero, NADA, blank reason to complain, they now have very good builds providing you get some parallel sets. Mijits, lol, waste of breath talking about them. Mages are ok, but I think they become problem class now.
     
  8. .Baraba.

    .Baraba. Advanced

    Its almost same if you said: "...providing you have all royal gems" :).

    Anyway... I have one space in toons section empty since I dont like to play with mage. So I use it, from time to time, to try out changes in new R. Quick play to lvl25 and than little more exploring from 25 to 30 lvl. First note is that powerful nefertari in Crypt lose his red ring thats get my attantion. Next nefertari mages in prision of soul are much more hard to kill (more HP)... and also Benkay the Blacksmith in Senctuary. The quest "A Slow Death" in Caverns (4 robes for 4 dummies) is also harder since 4 dragons have more HP.... and give worse drop.

    So, its whole game not just a PW. And ofcourse drop is nerf down :(
     
  9. Rhysingstar

    Rhysingstar Forum Ambassador

    We all know that DSO has tweaked the PW maps and made them a bit harder across the board. However, they also made their intentions quite clear in their tweaking. If your main character (DK, Ranger or SW) is struggling, park it for a while, and embrace the new dwarf-n-sang.

    Once you get the machine gun (or better yet double machine gun) you can then go over to the PW and start making your way through it.

    If you're lucky enough to be on the ghost town server (Tegan) you'll even make the top 200 with just a few runs, and then you get extra bonuses just because there are so few people playing these days.

    Now some think that the dwarf will be balanced sooner or later, maybe even when the new class hits the game, but it's been quite a while since the broken promise was made about a new class, so I wouldn't hold my breath.

    For now just embrace the dwarf, don't spend any money, don't worry about getting the max gear, just breeze through the maps and wait until the balance comes or the game fails.
     
  10. cdeepal

    cdeepal Forum Baron

    I disagree. All classes have their strengths and weakness.
    DKs do have to get hit to do damage, but also they can heal as they damage and more damage you do, more heals you get.
    So the trick I do with my DK is to group monsters together around me when I hit the mini-boss and then I heal and heal as I damage.
    But I agree that boss runs are hard for DKs as there are no minions around them for DKs to heal.
     
  11. _Baragain_

    _Baragain_ Living Forum Legend

    The problem is that if the damage gets too high (like in infernal) and outpaces the amount of effective HP the DK can amass, then all the damage in the world won't help since the DK needs to be able to survive at least 3 seconds between spins. I can go from near empty HP to full HP, even in infernal, but if there are too many monsters taking pop shots at me, I won't survive the three seconds before I can do it again.
     
  12. Rhysingstar

    Rhysingstar Forum Ambassador

    I decided to see just how easy the PW was with a brand new dwarf (yes, I had to name him Dwarfnsang) :p A couple hours old, no gems, no legs, just a bunch of crappy gear and green ess.

    The two pink items I got on this first run.

    Marched through without even coming close to dying on painful. In a few rounds if the rng gods bless me a bit, I should be able to breeze through without even slowing down for the mini bosses.

    I will have to do a whole bunch of runs to open up the boss, but I see no reason why that should be any harder with just a brand new dwarf.

    If that doesn't prove once and for all that this class needs to be "adjusted" I don't know what would.

    [​IMG]
     
  13. sebastian_fl

    sebastian_fl Count Count

    My case exactly. Picked the name 'toomanydwarfs', and got through q1-q3 in 3 days starting a char. It should be called 'boring' mode, not 'painful', for a dwarf.
     
    -Skygazer- likes this.
  14. cdeepal

    cdeepal Forum Baron

    I am sorry, but at level 10 you can do that with any class. Been there done that.

    Don't get me wrong. I am not saying that dwarves are not OP. Because they are and everyone knows that. But your little experiment proves nothing as any class level 10 player newbie can do that.
     
    Last edited: Apr 7, 2017
  15. Rhysingstar

    Rhysingstar Forum Ambassador

    Prior to R185, I would agree with you. Now that the PW has gotten the boost, not so much. It's not like I didn't test it with other classes, but kept getting the same results.

    [​IMG]

    Doesn't matter the map, whether pw or regular, with a brand new SM once you get the machine gun, it becomes easy. I could do maps 5 and 6 levels above without breaking a sweat.
     
  16. Arx_X

    Arx_X Advanced

    agree, it's lvls 50+ that have brought despite all the crying, the smallest ballance when it comes to SM vs the rest.. yes a dwarf gets dmg increased with lvling up, but the amount of HP and dmg the mobs get is way greater..so instead of SM vs rest gap going rocket high after 185 i find it's actually hit a plateau. SM is still OP and has it easier than the others.

    now, there's the part where everyone blames the "SM doesn't need crit" , but they still get it as enchantment on items..and quite oft..so those items are a melt/sell , even if they are 4x gold lines. Instead of looking for %dmg, % Dmg on this item , %AS , CD% , % CCoTI or % CC , a dwarf is left with the first 3, anything else is bogus atm. Now tell me how easy it is to craft a 4/4 :)
     
  17. Rhysingstar

    Rhysingstar Forum Ambassador

    Here is the point.

    Prior to R185 if you were not OP or very close to being OP, with the increased difficulty of the new PW maps, especially bosses, you have 3 options.

    1. Spend a lot of time reworking your character in order to do the painful maps again.
    2. Spend quite a bit of money on gems/glyphs in order to do the maps again.
    3. Park your main character and embrace the dwarf. You don't have the same concerns. It is far easier to build, far cheaper, and a ton faster.

    On top of that, with the dwarf you'll be inundated with group requests and guild requests. Everyone and their mother wants a dwarf on their team.

    I don't like it, I do not think that it is fair, but this is what DSO has become. Until the dev's pull their heads out of their butts and do some real balancing of the classes, you can either complain about how the other three classes struggle or pick the one that doesn't.

    You'll be able to do painful runs including bosses with no gems, no upgraded gear, and green ess (blue on boss).
     
    rpfo likes this.
  18. Mesala

    Mesala Advanced

    I didn't know that I need to group monsters together and heal with the swing. :eek:

    More dmg I do the more heal I get..... :eek:
     
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